On a quiet Sunday afternoon I actually managed to render one of my old 3D models in WebGL. And I didn’t even have to deal with WebGL at all, thanks to Three.js.
The model I wanted to is an ATST, originally created for my Domino Star Wars project.
I had the model exported as a 3DS file, which I then imported into Blender, scaled down a bit, then exported to Three.js’ ASCII JSON format. Figuring out how to use the Blender plugin took a bit of digging (documented into a new readme). From there I took one of the existing examples and replaced the loaded model with my own. And tada, a rotating 3D ATST, in your browser, if it supports WebGL:
This isn’t all too interesting yet, but an important first step.
For more WebGL resources, see my WebGL Links post.
Awesome! Now just get Domino Star Wars working in Web GL!
@John: Haha, yeah, that’d be something. Then you could share the frustration of those stupid stones never behaving the way you want them to.